﻿using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Tapper
{
    public abstract class Entity
    {
        public World m_world;

        public bool m_wasRemoved;

        public int m_id;

        protected Entity(World world)
        {
            m_world = world;
        }
        public abstract void Update(GameTime gametime);
        public abstract void Draw(GameTime gametime, SpriteBatch spritebatch);
    }
}
